Showing posts sorted by relevance for query deus ex. Sort by date Show all posts
Showing posts sorted by relevance for query deus ex. Sort by date Show all posts

Monday, December 16, 2013

Game Review: "Deus Ex- Human Revolution"



I recently finished "Deus Ex: Human Revolution". The concept & story was interesting enough to make it worthwhile for me, but in my opinion the actual game play could have been much better.

Deus Ex takes place in the near future, 2027, where humans are physically merging with machines to an unprecedented degree. People with cybernetic augmentations are called "Augs," and they have abilities that are unavailable to natural humans.

As a result of the inevitable socio-political tensions that arise from one group having an advantage over another, an anti-augmentation movement forms, called "Purity First".

Far from being a mindless waste of time, games like this can actually offer powerful commentary on ethical issues like human augmentation & the role of technology in our evolution. These are emerging problems that are already in the news, and we are going to have to deal with very soon.

NOVA:

Gizmodo:

io9:

New Scientist:



Deus Ex is a 1st-person RPG shooter, so it has role-playing elements for the character interactions. Although I like the idea of influencing the story through the player's decisions, it was a little too much talking for my tastes. I've recently started the Mass Effect series, which also features alot of narrative and decision-making elements. It is much more seamless in that game experience, though. My main problem with that kind of interactivity is that I sit there trying to think of all the possible outcomes for any given choice of dialogue. Pondering these choices, combined with taking my time to look at all the visual elements, results in this kind of game taking me forever to play!


 
The setting of this game features futuristic locations such as Hengsha (Shanghai), where an upper metropolis level called "The Pangu" towers over the lower city. There is a predictable class division that results from this physical separation of the population.


Although the sci-fi look of the game is cool, the amber color that dominates most of the environments makes everything feel very bland & monotone overall. The city areas are much more open & engaging than the levels that are indoor corridors. The last level is an anti-climatic Arctic base that is mostly hallways. The enemies and firefights are pretty intense in those close quarters, though.

The main character is Adam Jensen, a security officer who got injured in a terrorist ambush. When he came out of his coma, he was augmented with military-grade cybernetic enhancements. He was given these implants & prosthetics by his employer, the biotech company Sarif Industries.

The character of Jensen is basically a clone of Neo from The Matrix- from his look to his voice. It's not too annoying, just not very original. He has all kinds of awesome powers to upgrade throughout the game resulting from his cyber-enhancements. He can increase his physical abilities, such as jumping over 9 ft. high, lifting heavy objects, and sprinting faster. There are also many sensory upgrades like being able to see through walls, targeting improvements, and stealth capabilities like cloaking.

My biggest criticism is one that applies to many games- even ones I really enjoy, like Assassin's Creed. By the time you have your character anywhere near to being fully leveled up... the game is over!!! Deus Ex has all these awesome augmented abilities for your character, but most of them aren't unlocked until the final chapters. Just as you are getting to enjoy these kick-ass superpowers, you realize there's not much game time left to use them.

Overall, it's a good game whose thought-provoking content & ideas about the future of humanity held my attention more than the mediocre game play or its spotty action.

• The Monkey Buddha's official rating: 7.5

Wednesday, June 01, 2016

Deus Ex: The Mechanical Apartheid



I saw this thought-provoking trailer, titled "The Mechanical Apartheid," for the game Deus Ex: Mankind Divided

It is a harsh look at some of the possible dangers that may come along with the inevitable augmentation of human beings- through cybernetic prosthetics & other digital technologies.



A lot of the issues in this trailer seem distinctly within the realm of possibility. Of course, there will likely be other complicated effects of human cyber-augmentation that we can't even imagine right now.

I played Deus Ex: Human Revolution awhile ago, and although the game was okay, it bought up many questions about the merging of man & technology. These concerns are being further explored in this new game, and perhaps the fictional scenarios will serve as a warning to prevent humanity from creating real suffering through these advances.

No matter how much merge with machines, biology is still primarily a vessel for preserving & propagating genetic information.

As long as people still reproduce through sexual means, there will still be human qualities such as family, intimacy, and love. 


If we somehow overcome that fundamental, biological reproductive function (& all its resulting behaviors), then there's no telling what kind of consciousness the individual and collective consciousness of human beings will develop into...

It is the function of art and creative thinking to help lead humanity into the best possible future for people, and all life. Works of fiction like this help us avoid pitfalls that we would otherwise blindly stumble into. We still might have to face these challenges, but at least there will be some collective anticipation of it- and that is necessary to overcome any of the seemingly insurmountable problems that we face.

Friday, June 03, 2016

Elon Musk- "We Are Already Cyborgs"

This week I posted about the "Deus Ex: The Mechanical Apartheid" trailer & how it serves as a warning for the dangerous possibilities of cyber-human interfacing.

Raw Story posted this talk about A.I. & cybernetics with one of the greatest visionaries of our time, Elon Musk. He's also sounding the alarm about the difficulties that we will face as computer intelligence continues to outpace that of humans, on an individual & collective level.



Like "The Matrix" movies, Musk's answer to the problem of emerging artificial intelligence is one of symbiosis

However, his concept of a "neural lace," to connect the biological nervous system with digital networks, seems like it could present as many problems as solutions. This is the complicated nature of all technology.

This approach sounds similar to my concept of an "Apple iThink" neural-computer interface.



Sunday, December 11, 2016

iThink Tech 2016

Back in 2008, I introduced my concept for an Apple-branded computer brain implant, the "Apple iThink".

The Monkey Buddha Archives:

(Click to Enlarge)

iThink Technical Specifications

• Size:

1.5 x 1.5 x .5 inches

• Symbiosis™ Neural Interface:
Direct brain-computer link means your mind and computer are one!

• Intel Fusion™ Quantum Processing:
Uses the power of the atom to instantly compute at the speed of thought.

• Holographic Data Storage:
The iThink’s tiny internal holochip has a staggering individual capacity of over 666 Yottabytes (1000^8), for seemingly infinite augmented memory

• Intra-neural Communication:
Mentally allow or block any kind of signal you want to send or recieve instantly over the wireless iThink global network

• Perceptual Immersion: Images, sound, & other data are projected virtually into your sensory fields by directly connecting into your brain’s activity

• Integrated GPS and Google Earth:
Receive directions and location information anywhere on the planet, and the ability to be located in case of an emergency
_____________________________________

Since I originally created these graphics, I've watched technology continue to advance, as different fields converge to making such a neural implant possible.

Although there are now implants in use that allow communication by thought and remote control of software, we are still a long way off from a device that contains the many features of the iThink.

Without some cataclysmic event happening on a global scale, I don't see the progress of this kind of research ever stopping. There will always be resistance to any kind of implantable devices, and there might eventually be a "Deus Ex" scenario where humans create social distinctions based on cybernetic augmentations. There may be conflict between implant-free "Naturals," and "Enhanced" (or "Cyber") humans with neural or physiological augmentations. Any new technology, no matter how beneficial, usually brings with it slight uncertainty and the potential for misuse.

My iPhone and Mac computer are extensions of my cognitive and creative processes. I feel like these  devices are portals into the global consciousness, while simultaneously augmenting the functions of the brain. However, I often think about whether the digital techno-sphere is a trap for individual consciousness, preventing it from finding freedom in the more spiritual sense. My personal feeling is that digital technology and mobile devices are enhancements, more than they are traps. It depends on how they are used, of course, but I feel that their benefits outweigh the potential danger.

Anyway, I love to speculate on the future of humanity and the new ideas that will lead to revolutions in our world. I have been floating around ideas for even more advanced tech & features, that would be in an Apple iThink 2.0. However, seeing as we haven't come close to reaching even this stage in implantable technology, I haven't created graphics for the next version yet.

In the meantime, I've been compiling "iThink Tech"- scientific & technological advancements that are leading us down a road toward implantable computers which will interact with our brains directly, for completely immersive computing.

Here are the relevant links I've found from the past year:

 Singularity Hub:

Digital Trends:

Big Think:

New York Times:
(Thanks to my good friend Dr. Phil for this link)

PBS Newshour:

BoingBoing:

Inhabitat:

BoingBoing:



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"As our minds will attain the non-linear associative powers 
that will do away with the static mold of analog information,
we will finally break through the speed barrier of thought."